Impressions: Ghost Recon Wildlands (spoilers: it’s culturally insensitive)

Ghost Recon Wildlands is Ubisoft’s newest entry in to the ever-decaying Tom Clancy franchise. I spent a few hours in the open beta, and here are some of my thoughts. If you skim this, just make sure to read points 5 and 6. 1. Let’s start positive. If you like taking over bases in Far Cry, this is your game. In fact it seems to … Continue reading Impressions: Ghost Recon Wildlands (spoilers: it’s culturally insensitive)

Flamberge: An interview with Mike Savage-Benoist

When I stumbled across Flamberge on Steam I immediately fell in love with it. Something about its presentation and sense of reality was so singular that I really wanted to dig deeper. I hit up Mike Savage-Benoit, developer of Flamberge, on Twitter and he agreed to an interview. Turns out he’s an awesome person. Both unfiltered audio and text available below. This interview has been … Continue reading Flamberge: An interview with Mike Savage-Benoist

Quick Hits: Vagrant Story

Quick Hits is a (usually) daily segment at NCG that highlights games that may have been forgotten, will never be found, or otherwise deserve notice. Vagrant Story seems to have come from the same intellectual wheelhouse of Square Soft that Parasite Eve did. It shares the weirdo quasi-real time, free-movement battle system. It shares the same quasi-horror vibes. Mostly though, Vagrant Story feels completely its own, and often, the … Continue reading Quick Hits: Vagrant Story

VA-11 Hall-A: Reflections on Living in the Service Industry

VA-11 Hall-A, or Valhalla, from Sukeban Games is the sort of game I didn’t know I wanted to play. I have next to zero history with visual novels, unless you count the five hours I spent trying to get Danganronpa: Trigger Happy Havoc to resonate with me. When I look at my gaming habits holistically I know what I like: world building, tight gameplay, tactics. … Continue reading VA-11 Hall-A: Reflections on Living in the Service Industry

Impressions: For Honor

No part of me had been anticipating Ubisoft’s For Honor. It’s core motif is “who would win in a fight: a knight, samurai, or viking?” The last time I wondered about the logistics surrounding an anachronistic, multi-cultural battle like that was probably around the age of ten. It’s not to say that hypothesizing about a fictional battle of fighting styles is immature, the long running TV … Continue reading Impressions: For Honor