Quick Hits is a daily segment at NCG that highlights games that may have been forgotten, will never be found, or otherwise deserve notice.

I grew up reading EGM religiously. When I’d go get groceries with my Dad, I would immediately race to the magazine section, sit on the dirty tile floor, and flip directly to the reviews section. One Sunday I stumbled across Front Mission 3. I was just barely old enough to have a “favorite developer” or even know what that meant, and it was definitely SquareSoft. And they made a game about mechs. I didn’t care that they gave it a 7.5, if I recall correctly. We went home, I packed up a bunch of old discs to trade in, went to Funcoland, and bought it.

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Front Mission 3 was slept on hard. So many of our peers have fond memories of that era of PSX games, but Front Mission 3 is rarely one of them. It combines turn-based combat with simplified Armored Core-style mech construction. It’s jet-setting plot follows a young pilot named Kazuki as he unravels a massive government conspiracy that at the time felt really unique. One of the most notable elements of FM3 is that it contains two diametrically opposed story lines, and doesn’t even give you the prompt to chose one or the other – you might not know there is an entirely separate story line that mirrors the one you’re playing. The two plot lines share some maps and environments, but much of it is unique to each side of the game.

I played through FM3 again about six years ago when I was in college, and it held up quite well. You can snag it for $5.99 on the PSN store.

 

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