Understanding Multiplayer: Lifting the Veil of Anonymity

At 28, I thought I’d never have another formative moment in playing video games. But I have, and this is that story. While video games have always been an extremely important part of my life, at times, they’ve fallen by the wayside, as I’m sure they do for many people. During college (and by college I mean Art School – there is a heavy distinction … Continue reading Understanding Multiplayer: Lifting the Veil of Anonymity

Review: Tom Clancy’s Ghost Recon: Wildlands

Through the early aughts, World War II was considered the go-to set-dressing for shooters and action games that wanted a realistic setting, while dodging the sensation of being “too close to home.” As the backdrop of WWII became fatigued we saw a brief smattering of games looking to recreate Vietnam. Perhaps developers considered that most Vietnam veterans were aged out of their target demographic, that the war became fair … Continue reading Review: Tom Clancy’s Ghost Recon: Wildlands

Impressions: Streets of Rogue

Every year, or at least most years, I find THAT roguelike. The one that fills a very specific niche in my gaming habits. It’s the game that I come back to in between major releases.  In between regularly scheduled programming blocks of life (laundry, before bed, etc.)  Each of these games, FTL, Invisible, Inc, Duskers, Darkest Dungeon, to name a few, are fundamentally different than … Continue reading Impressions: Streets of Rogue

Persona 5: Shame, Justice, and Extracurricular Activities

I’ve only played the first 13 hours of Persona 5, and this article contains light spoilers of the story so far. The Persona series has functioned in its past three installments as a deep dive into the nature of living in Japan as a teenager – specifically going to high school. If you’ve ever watched any anime in your life, you know that this is … Continue reading Persona 5: Shame, Justice, and Extracurricular Activities

Review: NieR: Automata

This is the review of NieR: Automata. You can read our impressions here, which contains description of the game proper and its creative mastermind, Yoko Taro, both of which are relevant to this review. NieR: Automata’s greatest strength are the questions it asks about the body, consciousness, life and death. Questions fundamental to the human condition, that have been poked at and prodded since whatever … Continue reading Review: NieR: Automata