Prey: The Terrarium Effect

If my greatest passion in life is video games, for my girlfriend, it’s plants. They fill our one bedroom apartment – plants of all sizes. She’s particularly fascinated by terrariums, of which we have several. Each day I walk by them and watch their microcosmic ecosystem grow and decay, one plant giving way to another, fungus sprouting in certain places to be removed later. The … Continue reading Prey: The Terrarium Effect

Review: PLAYERUNKNOWN’S BATTLEGROUNDS

Editor’s note: I know it’s taboo to review Early Access games, but in this instance, I just don’t care. I’ll never forget my first game. The feeling of scrambling to find a weapon as I wandered around, confused and lost. The first time I saw another player, being frozen in place, my heart jackhammering as I missed every shot. Likewise, I’ll never forget my first … Continue reading Review: PLAYERUNKNOWN’S BATTLEGROUNDS

Review: What Remains of Edith Finch

I’m not the person who is supposed to review What Remains of Edith Finch. By similar logic, I should probably never review a sports simulation game, because I have no idea what a fullback is, or a linebacker, or a running back. As with classic point-and-click adventure games, I, at some point, came to the realization that I just don’t really like first-person narrative games … Continue reading Review: What Remains of Edith Finch

Narrative Isn’t the End, but a Means to Reach it.

I was recently on a message board discussing the nature of narrative in games. I can’t remember what game was being discussed, but I mentioned off-hand that in my eyes, narrative, in any media, plays second (or third) fiddle to every other facet. In a video game I’m more invested in the world building. How does it feel to be there? Books, for me, are … Continue reading Narrative Isn’t the End, but a Means to Reach it.