Narrative Isn’t the End, but a Means to Reach it.

I was recently on a message board discussing the nature of narrative in games. I can’t remember what game was being discussed, but I mentioned off-hand that in my eyes, narrative, in any media, plays second (or third) fiddle to every other facet. In a video game I’m more invested in the world building. How does it feel to be there? Books, for me, are … Continue reading Narrative Isn’t the End, but a Means to Reach it.

Q2 Indie Swap – 10 Games we love

Each quarter, two NCG editors sit down and exchange suggestions for indie games to one another, based on the other’s preferences. (In purple text) Will: I’m fully aware I’ve recommended several of these to you before to no avail. Now is my chance, on the public forum that is our own website, to shame you in to playing them. (In teal text) Garrett: Let’s be honest, … Continue reading Q2 Indie Swap – 10 Games we love

Understanding Multiplayer: Lifting the Veil of Anonymity

At 28, I thought I’d never have another formative moment in playing video games. But I have, and this is that story. While video games have always been an extremely important part of my life, at times, they’ve fallen by the wayside, as I’m sure they do for many people. During college (and by college I mean Art School – there is a heavy distinction … Continue reading Understanding Multiplayer: Lifting the Veil of Anonymity

Impressions: Streets of Rogue

Every year, or at least most years, I find THAT roguelike. The one that fills a very specific niche in my gaming habits. It’s the game that I come back to in between major releases.  In between regularly scheduled programming blocks of life (laundry, before bed, etc.)  Each of these games, FTL, Invisible, Inc, Duskers, Darkest Dungeon, to name a few, are fundamentally different than … Continue reading Impressions: Streets of Rogue

Persona 5: Shame, Justice, and Extracurricular Activities

I’ve only played the first 13 hours of Persona 5, and this article contains light spoilers of the story so far. The Persona series has functioned in its past three installments as a deep dive into the nature of living in Japan as a teenager – specifically going to high school. If you’ve ever watched any anime in your life, you know that this is … Continue reading Persona 5: Shame, Justice, and Extracurricular Activities

Postmortem: Phoenix Wright: Ace Attorney

Our job is to find the truth, no matter how painful it may be. When we enter a court of law, what does it mean to fight for justice? Does it mean letting the guilty go free, rather than running the risk of imprisoning the innocent? Or condemning the innocent, rather than running the risk of the guilty roaming our streets? Does it mean fighting … Continue reading Postmortem: Phoenix Wright: Ace Attorney

Impressions: PLAYERUNKNOWN’S BATTLEGROUNDS

Update – 5/4/2017 After forty hours, I’ve finally secured my first win with a fellow I met on Steam and play with frequently (shout out to Luke.) The game has stabilized dramatically in terms of stability. Lag spikes are now rare, the game has been balanced pretty well for only being two months old, and new content is being added regularly. The game still has … Continue reading Impressions: PLAYERUNKNOWN’S BATTLEGROUNDS